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The History of Socandoth: From Light to Darkness
“A world once whole, now fractured by its own ambition.”
The Original Three: The Immortal Stewards
“In the beginning, God created Elf, Human, and Troll—the Original Three (O3)—to have dominion over His creation.”
Each race had a sacred purpose, designed to work together in perfect unity:
- Elves – Stewards of knowledge, history, and spiritual growth. They were gifted with Magic to aid their mission.
- Humans – Stewards of progress, innovation, and ideas. They wielded Magic through talismans crafted by the Elves.
- Trolls – Stewards of the Land’s elements—earth, wind, fire, and water. They were immune to Magic but possessed great size and strength.
For centuries, they thrived in harmony, guiding creation toward wisdom, advancement, and prosperity. But their ambition grew.
The Second Three: The Mortal Expansion
“Seeking to expand their reach, the O3 created the S3—the Second Three races—to aid them.”
From a blend of Elf, Human, and Troll, the Mortals were born:
- Dwarves – Masters of metal, stone, and craftsmanship.
- Gnomes – Keepers of sacred wisdom, healing, and restoration.
- Orcs – Builders, hunters, and tenacious warriors.
Together, the O3 and S3 formed Mankind. Their civilization flourished.
But knowledge breeds temptation. And one question grew louder: Why should Magic be limited?
The Darkening: When Creation Fractured
“Curiosity became obsession. Obsession became defiance. Defiance became a curse.”
Magic was a gift of the Creator, but some sought a darker path—a power that consumed instead of created.
The Creator’s curse fell upon them:
- Magic became restricted, its power fading.
- Aging and death touched even the Immortals.
- Those who embraced the Dark were twisted beyond recognition.
The world would never be the same.
The Corruption: How Races Fell
“The Darkening did not just corrupt… it transformed.”
- Elves → Drow – Once the most spiritually attuned of the races, the Elves were fearless in their pursuit of wisdom and truth. But when the Darkening came, their confidence crumbled. The Drow became creatures of secrecy and fear, clinging to shadows and distrusting even their own kind. Their once-glorious connection to the Creator is now a source of unease, and many avoid using Magic for fear of what it may awaken within them.
- Trolls → Ogres – The Trolls were once the most physically powerful of the races, builders of fortresses and defenders of the land. Their strength was matched only by their patience and endurance. But when the Darkening took hold, their noble purpose was twisted. Ogres are creatures of destruction, filled with unrelenting rage and an insatiable need to tear down rather than create. They have lost their natural affinity for the elements and now rely on brute force alone.
- Humans → Demons – The Humans were known for their ingenuity and creative spirit, forever pushing the boundaries of what was possible. But in seeking power beyond what was given, they were consumed by their own ambition. The Darkening robbed them of their ability to create, replacing it with an insatiable hunger. As Demons, they no longer build, dream, or invent. Instead, they devour, corrupt, and twist all that they touch, spreading chaos wherever they go.
- Orcs → Gratches – The Orcs were tenacious, intelligent, and disciplined, capable of incredible feats of strategy and survival. But the Darkening stripped them of their focus and clarity. The Gratches became impulsive, ruled by animalistic instincts rather than reason. They attack in swarms, driven by instinct rather than purpose, their once-great tactical minds reduced to brute savagery.
- Dwarves → Darklings – The Dwarves were known for their unwavering discipline, their ability to craft wonders from stone and metal, and their unbreakable sense of honor. But the Darkening dulled their wisdom. The Darklings are paranoid and obsessive, hoarding treasures without understanding their worth. Their craftsmanship has turned crude, and their once-proud fortresses have become tombs of suspicion and isolation.
- Gnomes → Goblins – Once the healers and spiritual guides of Mankind, the Gnomes possessed a deep connection to the natural world. Their magic was restorative, their knowledge vast. But the Darkening shattered their faith. Goblins no longer seek to heal; they seek to hunt. Their fascination with life has been replaced with a cruel curiosity, twisting the natural order for their own amusement. Where Gnomes once sought wisdom, Goblins now seek advantage, preying on those weaker than themselves.
The Lingering Curse: The Flaws in the Light
“The Darkening left no race untouched. What it did not break, it weakened.”
Even the unmutated races suffered corruption—flaws that persist to this day.
Orcs
- The Bloodcall, once sacred, is now unpredictable.
- Anger, fear, and pride can trigger dangerous surges of power.
Elves
- Once attuned to the Creator’s purpose, they now doubt.
- Magic, once effortless, is now clouded by hesitation.
Humans
- Restless and discontent, their creativity is scattered.
- Politics and ambition have replaced purpose.
Dwarves
- Discernment has hardened into suspicion.
- Knowledge is hoarded, not shared.
Gnomes
- Endless study has replaced action.
- Some believe nothing can be restored, only documented as it fades.
Trolls
- Once the strongest and most resilient, their endurance is now finite.
- Many have become insular, wary of alliances with the other races.
The Creator’s Promise: The Light That Remains
Though the Darkening could not be undone, hope was not lost.
The Creator planted Glimanna—a plant that glows at night as a reminder of His promise. Its light cannot be extinguished, even in the deepest shadows.
Some believe the Darkening is eternal. Others whisper of prophecies… of restoration… of redemption.
What Secrets Still Remain?
- Can the Darkening ever be undone?
- Some say the Creator’s promise can be reclaimed… but at what cost?
